![]() The developers, One Man Left Studios, also say that future updates will bring new game modes, weapons, awards and even iPad support that we are really looking forward to. It’s tailor-made for experienced players that “just wanna get to the good part”, without enduring the buildup. Everything from Classic is there, but the red dots will spawn at their highest intensity right from the start. This gametype is best described as “Classic mode on crack”. Rather than guiding players along a polite difficulty curve, we’re chucking them off a difficulty cliff with Code Red mode. Early dot obstacles and gameplay will be showcased in our teaser video, and even more sinister twists are in development as we speak. It’s an entirely new gameplay experience! The difficulty curve will be comparable to our original gametype, a crescendo from manageable to kick-your-butt. Instead, the dots work together to form an increasingly difficult treadmill course of smashers, battle axes, windmills, and more. Enemies waves will no longer relentlessly chase you. Run the Gauntlet to put your precision tilting skills to the test! In Gauntlet mode, players compete for the longest survival time rather than highscores or combos. Here are descriptions of the two new game modes: Tilt to Live is an accelerometer-based blow-em-up for the iPhone and iPod Touch that we reviewed last month and gave 5 stars. Included are the new Gauntlet and Code Red game modes, leader boards for each mode, and six new awards provided by the AGON social platform. But, it takes the system one step further integrating in-game rewards for unlocking achievement points. ![]() We announced last month that Tilt to Live would be getting an update in April with two new game modes, and today that update has been released. Tilt to Live uses the AGON platform to deliver its achievements and leaderboard results.
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